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Prism

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Devlog

  • Prism Postmortem - 7 Days of Tough Work
    November 15, 2018 by ImaginaryRobbie#UE4, #Game Jam, #Postmortem
    Game Design on a tight schedule is hard, rewarding work. This was my first Game Jam to enter, though I've been using Unreal Engine for many years now. Most of the things I work on never see the light... Continue reading
  • Project Prism is Underway
    November 13, 2018 by ImaginaryRobbie#update
    First Update! Hi everyone! I don't normally take much time for social updates, but why not now? Prism is well underway, with the core mechanics down and settled and ready to be played. Only 2 levels... Continue reading
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