Project Submitted to 2019 Summer ue4gamejam!


I did it! I got the game up for submission, but right at the wire (if not over it).

So, unfortunately the file I submitted for the Epic Game Jam was hardly what I had hoped it would be. Due to various happenings in my life I didn't get to devote all the time I could to this project, so I was left with very little accomplished. But what I do have I am proud of!

The gameplay isn't in what I submitted. All I have is a blocked-out city and a decent main room for the player's "Sanctuary." I was hoping to at least sculpt some landscape before submission, but there was no time. I will definitely work hard on this game to bring it to fruition.

In total I spent 2 days on this project out of the 6 I could have had. But for 2 days, I did a lot! A lot of custom meshes, UVs, and textures. The home base works, only the "Handler's Office" is lacking (because there is no handler). And the game doesn't have a quit option, so you have to ctrl+alt+del out.

Here's gameplay to look forward to (a general plan of how the game will shape out):

  • Player has a Stamina bar and sees City Population.
  • The goal of the game is to complete missions to boost City Population; failure of missions will reduce Population, ultimately leading to a game over.
  • Player will receive three timed missions from the Handler. Missions are to go outside and gather resources, such as Wood, Coal, Food, and more.
  • Every action will drain Stamina. When Stamina is empty you cannot perform more actions except to craft / build fires.
  • While you're outside, you will also start to Freeze. Freeze limits total Stamina and can only be gotten rid of if near a fire.
  • When you collect mission materials, you must return them to the Handler.
    • On missions complete, you are rewarded Gold, a City Population Boost, and a new mission.
    • On mission fail, you are penalized City Population and get a new mission.
  • Gold can be spent on player upgrades to enhance stamina, speed, actions, and reduce stamina spent.
  • When the player finds hidden items in the world, Gold can instead be spent to upgrade the city. At a certain point the city will become self-sustaining and the game can be won.
    • The game is meant to be an exercise in futility, not presenting the player with a straight-forward way to win, but merely an endless loop of increasingly difficult missions, for greater reward but at greater risk.

And that's how it will go. I had objects and items set up to begin working on missions, but I didn't get to them.

Hopefully you can see what I was aiming for with this project and this Post-Mortem. Stay on the lookout for more robust versions soon!

-Robert

Files

ImaginaryStudios-NotForMe.zip 144 MB
Aug 14, 2019

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