Project Submitted to 2019 Summer ue4gamejam!
I did it! I got the game up for submission, but right at the wire (if not over it).
So, unfortunately the file I submitted for the Epic Game Jam was hardly what I had hoped it would be. Due to various happenings in my life I didn't get to devote all the time I could to this project, so I was left with very little accomplished. But what I do have I am proud of!
The gameplay isn't in what I submitted. All I have is a blocked-out city and a decent main room for the player's "Sanctuary." I was hoping to at least sculpt some landscape before submission, but there was no time. I will definitely work hard on this game to bring it to fruition.
In total I spent 2 days on this project out of the 6 I could have had. But for 2 days, I did a lot! A lot of custom meshes, UVs, and textures. The home base works, only the "Handler's Office" is lacking (because there is no handler). And the game doesn't have a quit option, so you have to ctrl+alt+del out.
Here's gameplay to look forward to (a general plan of how the game will shape out):
- Player has a Stamina bar and sees City Population.
- The goal of the game is to complete missions to boost City Population; failure of missions will reduce Population, ultimately leading to a game over.
- Player will receive three timed missions from the Handler. Missions are to go outside and gather resources, such as Wood, Coal, Food, and more.
- Every action will drain Stamina. When Stamina is empty you cannot perform more actions except to craft / build fires.
- While you're outside, you will also start to Freeze. Freeze limits total Stamina and can only be gotten rid of if near a fire.
- When you collect mission materials, you must return them to the Handler.
- On missions complete, you are rewarded Gold, a City Population Boost, and a new mission.
- On mission fail, you are penalized City Population and get a new mission.
- Gold can be spent on player upgrades to enhance stamina, speed, actions, and reduce stamina spent.
- When the player finds hidden items in the world, Gold can instead be spent to upgrade the city. At a certain point the city will become self-sustaining and the game can be won.
- The game is meant to be an exercise in futility, not presenting the player with a straight-forward way to win, but merely an endless loop of increasingly difficult missions, for greater reward but at greater risk.
And that's how it will go. I had objects and items set up to begin working on missions, but I didn't get to them.
Hopefully you can see what I was aiming for with this project and this Post-Mortem. Stay on the lookout for more robust versions soon!
-Robert
Files
Get Not For Me
Not For Me
Do you have what it takes to save the city that you love? Make every action count!
Status | In development |
Author | ImaginaryRobbie |
Genre | Survival |
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